
“I specialize in CREATING VICERAL gameplay and immersive environments within THE Unreal Engine. Drawing from my marketing background, I tailor DESIGNS with a player-centric approach, ensuring they resonate deeply with the audience.”
LEVEL DESIGN AND TECHNICAL IN BLUEPRINTS & c++ PROJECTS
IPANEMA
Explore the battlegrounds of post-civil war Brazil in this fast-paced multiplayer map, drawing inspiration from XDefiant.
TOMB OF THE ORIGINS
Dive into a large-scale project from ADN Campus as you venture into a castle ruled by an evil magician.
QUANTUM
This project focuses on aiding level designers in Unreal Engine 5 with efficient tools and immersive 3C’s (Camera, Character, Controls). Blueprint-based tools streamline tasks, while optimized ingredients and performance ensure an engaging experience.
RAINBOW SIX EXTRACTION
Add a brief descriStep into a multiplayer map inspired by Rainbow Six Extraction, situated within a ravaged mall. Featuring numerous paths, safe zones, and drone entry points, the environment promises dynamic gameplay experiences.ption to your card.
FORGEFRONT
Immerse yourself in a multiplayer map reminiscent of Call of Duty, set within a dynamic construction site. With ample vertical space and varied combat distances, prepare for intense battles blending short and long-range engagements.
GRUMPY 3D
This collaborative project is dedicated to aiding level designers in Unreal Engine 5 with streamlined tools and optimized ingredients. Blueprint-based tools simplify tasks, ingredients optimization ensures an engaging experience for all level designers.
“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process.
Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “
LD.LEAROSEGAGNON@GMAIL.COM
QUEBEC, CANADA