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Technical Level Design

“I BRING practical experience with the Unreal Engine Blueprints, demonstrating proficiency through successful execution.”

TECHNICAL DESIGN PROJECTS

QUANTUM

This project focuses on aiding level designers in Unreal Engine 5 with efficient tools and immersive 3C’s (Camera, Character, Controls). Blueprint-based tools streamline tasks, while optimized ingredients and performance ensure an engaging experience.

GRUMPY 3D

This collaborative project is dedicated to aiding level designers in Unreal Engine 5 with streamlined tools and optimized ingredients. Blueprint-based tools simplify tasks, ingredients optimization ensures an engaging experience for all level designers.

MOLE ROYAL

This project is an all-encompassing endeavor focused on mastering networking, variable synchronization, and UX development within Unity. Through meticulous backend coding and implementation of various systems and features, it serves as a comprehensive learning experience to refine skills in programming.

ATOMIC MAYHEM

Developed collaboratively, this project aimed to master rogue-lite game creation. Our team crafted core systems, deepening our understanding of procedural generation. Through teamwork and hands-on implementation, we gained valuable insights into game design and development.

“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process.
Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “

LD.LEAROSEGAGNON@GMAIL.COM

QUEBEC, CANADA