
“I BRING practical experience with the Unreal Engine Blueprints, demonstrating proficiency through successful execution.”
TECHNICAL DESIGN PROJECTS
QUANTUM
This project focuses on aiding level designers in Unreal Engine 5 with efficient tools and immersive 3C’s (Camera, Character, Controls). Blueprint-based tools streamline tasks, while optimized ingredients and performance ensure an engaging experience.
GRUMPY 3D
This collaborative project is dedicated to aiding level designers in Unreal Engine 5 with streamlined tools and optimized ingredients. Blueprint-based tools simplify tasks, ingredients optimization ensures an engaging experience for all level designers.
MOLE ROYAL
This project is an all-encompassing endeavor focused on mastering networking, variable synchronization, and UX development within Unity. Through meticulous backend coding and implementation of various systems and features, it serves as a comprehensive learning experience to refine skills in programming.
ATOMIC MAYHEM
Developed collaboratively, this project aimed to master rogue-lite game creation. Our team crafted core systems, deepening our understanding of procedural generation. Through teamwork and hands-on implementation, we gained valuable insights into game design and development.
“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process.
Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “
LD.LEAROSEGAGNON@GMAIL.COM
QUEBEC, CANADA