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Stack It

stack it

GAMEPLAY PROGRAMMER
STUDENT

STUDIO : NONE
RELEASE : NONE
PATFORM : MOBILE
TEAM SIZE : + 1
ENGINE : UNITY ENGINE

STACK IT – MOBILE GAME PROTOTYPE

ABOUT STACK IT

STACK IT IS MOBILE GAME DEVELOPPED IN UNITY. THE PRINCIPLE IS QUITE SIMPLE, STACK THE BLOCKS ON TOP OF EACH OTHER AND REACH AS HIGH AS YOU CAN. THIS IS A COPY OF AN ORIGINAL GAME ON THE GOOGLE STORE STACKED.

GAMEPLAY PROGRAMMING PROCESS

RESEARCH AND DOCUMENTATION

METRICS AND LEVEL DESIGN KIT

BUILDING THE LEVEL

POLISH AND PLAYTEST

CORE INFORMATION

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By default, this panel is concealed and appears when the user clicks on the section title. Input relevant information about its title using paragraphs or bullet points. Accordions can enhance the user experience when utilized effectively. They allow users to choose what they want to read and disregard the rest. Accordions are often utilized for frequently asked questions (FAQs).

By default, this panel is concealed and appears when the user clicks on the section title. Input relevant information about its title using paragraphs or bullet points. Accordions can enhance the user experience when utilized effectively. They allow users to choose what they want to read and disregard the rest. Accordions are often utilized for frequently asked questions (FAQs).

By default, this panel is concealed and appears when the user clicks on the section title. Input relevant information about its title using paragraphs or bullet points. Accordions can enhance the user experience when utilized effectively. They allow users to choose what they want to read and disregard the rest. Accordions are often utilized for frequently asked questions (FAQs).

By default, this panel is concealed and appears when the user clicks on the section title. Input relevant information about its title using paragraphs or bullet points. Accordions can enhance the user experience when utilized effectively. They allow users to choose what they want to read and disregard the rest. Accordions are often utilized for frequently asked questions (FAQs).

RESPONSABILITIES

RESEARCH

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FLOWCHARTS

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CREATING A FUN EXPERIENCE

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POLISH AND FINAL PRODUCT

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“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process.
Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “

LD.LEAROSEGAGNON@GMAIL.COM

QUEBEC, CANADA

Unity Components:

  1. Game Manager:
    • Controls the game flow (start, pause, end).
    • Manages the score.
  2. Block Generator:
    • Spawns blocks with different sizes and colors.
  3. Block Script:
    • Handles block movement and placement.
    • Checks for correct placement.
  4. Tower Script:
    • Manages the tower structure.

Get In Touch

“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process. Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “

Gmail : ld.learosegagnon@gmail.com