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PROJECTS

PROJECTS


EQUINOXE (2024)

LEVEL DESIGNER
STUDENT

Release : 12-07-2024
Studio : Campus ADN
Team Size : + 20
Responsabilities : Documentation LDD | RLD | GDD | Narrative.
Collaboration between Artists, Animators and Sound designers.
Created level 6 : “Tomb of Origins” and a dreamworld.

MOLE ROYAL(2024)

GAMEPLAY PROGRAMMER
DEVELOPPER

Release : 29-03-2024
Studio : Hungry Cats Games
Team Size : + 2
Responsabilities : Programming the Networking using Unity’s Netcode,lobbies and relay services. Gameplay QTE | EXP | CARDS SYSTEM | SPAWNING | PLAYERS INTERACTIONS. Designed the UX and UI using photoshop and created 3D models using Maya.

XDEFIANT (2024)

LEVEL DESIGNER
DEVELOPPER

Release : Undefined
Studio : None
Team Size : + 1
Responsabilities : Documentation LDD, LDK and designing an original design for a XDefiant map.

QUANTUM (2024)

TECHNICAL DESIGNER | 3C DESIGNER
PERSONNAL

Release : None
Studio : Personnal
Team Size : + 1
Responsabilities : Developed an immersive third-person and first person platfomer with parkour elements. A dynamic camera system and implemented advanced parkour mechanics, including climbing, wall-running, ziplining, and more. Enhanced gameplay with features such as scanning and hacking.

GRUMPY 3D (2024)

LEVEL DESIGNER & TECHNICAL LEVEL DESIGNER
STUDENT

Release : Undefined
Studio : Campus ADN
Team Size : + 5
Responsabilities : Documentation LDD | RLD | 2D LAYOUT
Creation of one unique level based on the universe of Mario Odyssey.

RAINBOW SIX EXTRACTION (2024)

LEVEL DESIGNER
STUDENT

Release : Undefined
Studio : Campus ADN
Team Size : + 3
Responsabilities : Documentation LDD | 2D LAYOUT | MIRO
Created one unique level using Rainbow’s six extraction mechanics.

FORGEFRONT (2024)

LEVEL DESIGNER, TECHNICAL LEVEL DESINER
STUDENT

Release : Undefined
Studio : Campus ADN
Team Size : + 1
Responsabilities : Documentation LDD | 2D LAYOUT | MIRO Establishing metrics and a level design kit.

ATOMIC MAYHEM (2023)

GAMEPLAY PROGRAMMER | 3C
DEVELOPPER

Release : In development
Studio : Hungry Cats Games
Team Size : + 5
Responsabilities : Gameplay programming basic movements and cards drawing system. Created the UI and UX design using Photoshop and integrated it using c#. Created levels and 3D models using Maya.

PROTOCOLE HEDERA (2023)

AUDIO PROGRAMMER
STUDENT

Release : Undefined
Studio : Campus ADN
Team Size : + 20
Responsabilities : Creating c# structure for our sound integration using WWise and Unity. Collaboration between different teams, Artists, Animators and Level Designers.

HUNGRY POULTRY (2022)

GAMEPLAY PROGRAMMER | 3C
DEVELOPPER

Release : In development
Studio : Hungry Cats Games
Team Size : + 2
Responsabilities : Created the first-person character movements, animation and physics. Created UI and UX design. Enemies AI using Unity’s Nav Mesh Agent. Enemies animations and weapon system. Created a Rust like building system.

EQUINOXE (2024)

LEVEL DESIGNER
STUDENT

Release : 12-07-2024
Studio : Campus ADN
Team Size : + 20
Responsabilities : Documentation ( LDD, RLD, GDD, NARRATIVE ). Collaboration between Artists, Animators and sound designers.
Created a unique level.

MOLE ROYAL (2024)

GAMEPLAY PROGRAMMER, UI / UX
DEVELOPPER

Release : 29-03-2024
Studio : Hungry Cats Games
Team Size : + 2
Responsabilities : Programming the Networking using Unity’s Netcode,lobbies and relay services. Gameplay QTE, EXP, CARDS SYSTEM. Designed the UX and UI using photoshop and created 3D models using Maya.

XDEFIANT (2024)

GAMEPLAY PROGRAMMER, UI / UX
DEVELOPPER

Release : 29-03-2024
Studio : Hungry Cats Games
Team Size : + 2
Responsabilities : Programming the Networking using Unity’s Netcode,lobbies and relay services. Gameplay QTE, EXP, CARDS SYSTEM. Designed the UX and UI using photoshop and created 3D models using Maya.

QUANTUM (2024)

GAMEPLAY PROGRAMMER, UI / UX
DEVELOPPER

Release : 29-03-2024
Studio : Hungry Cats Games
Team Size : + 2
Responsabilities : Programming the Networking using Unity’s Netcode,lobbies and relay services. Gameplay QTE, EXP, CARDS SYSTEM. Designed the UX and UI using photoshop and created 3D models using Maya.

GRUMPY 3D (2024)

LEVEL DESIGNER, TECHNICAL LEVEL DESIGNER
STUDENT

Release : Undefined
Studio : Campus ADN
Team Size : + 20
Responsabilities : Documentation, LDD,RLD,GDD. Collaboration between different teams. Creation of two unique level.

RAINBOW SIX EXTRACTION (2024)

LEVEL DESIGNER
STUDENT

Release : Undefined
Studio : Campus ADN
Team Size : + 20
Responsabilities : Documentation, LDD,RLD,GDD. Collaboration between different teams.
Creation of two unique level.

FORGEFRONT (2024)

LEVEL DESIGNER, TECHNICAL LEVEL DESINER
STUDENT

Release : Undefined
Studio : Campus ADN
Team Size : + 20
Responsabilities : Documentation, LDD,RLD,GDD. Collaboration between different teams.
Creation of two unique level.

ATOMIC MAYHEM (2023)

GAMEPLAY PROGRAMMER, UI / UX
DEVELOPPER

Release : In development
Studio : Hungry Cats Games
Team Size : + 5
Responsabilities : Gameplay programming basic movements and cards drawing system. Created the UI and UX design using Photoshop and integrated it using c#. Created levels and 3D models.

PROTOCOLE HEDERA (2023)

AUDIO PROGRAMMER
STUDENT

Release : Undefined
Studio : Campus ADN
Team Size : + 20
Responsabilities : Creating c# structure for our sound integration using WWise and Unity. Collaboration between different teams, Artists, Animators and Level Designers.

HUNGRY POULTRY (2022)

GAMEPLAY PROGRAMMER, UI / UX
DEVELOPPER

Release : In development
Studio : Hungry Cats Games
Team Size : + 2
Responsabilities : Created the first-person character movements, animation and physics. Created UI and UX design. Enemies AI using Unity’s Nav Mesh Agent. Enemies animations and weapon system. Created a Rust like building system.

“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process.
Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “

LD.LEAROSEGAGNON@GMAIL.COM

QUEBEC, CANADA