
DEVELOPPED GAMES
PROJECTS
MOLE ROYAL(2024)
Release : 29-03-2024
Studio : Hungry Cats Games
Team Size : + 2
Responsabilities : Programming the Networking using Unity’s Netcode,lobbies and relay services. Gameplay QTE | EXP | CARDS SYSTEM | SPAWNING | PLAYERS INTERACTIONS. Designed the UX and UI using photoshop and created 3D models using Maya.
QUANTUM (2024)
Release : None
Studio : Personnal
Team Size : + 1
Responsabilities : Developed an immersive third-person and first person platfomer with parkour elements. A dynamic camera system and implemented advanced parkour mechanics, including climbing, wall-running, ziplining, and more. Enhanced gameplay with features such as scanning and hacking.
ATOMIC MAYHEM (2023)
Release : In development
Studio : Hungry Cats Games
Team Size : + 5
Responsabilities : Gameplay programming basic movements and cards drawing system. Created the UI and UX design using Photoshop and integrated it using c#. Created levels and 3D models using Maya.
HUNGRY POULTRY (2022)
Release : In development
Studio : Hungry Cats Games
Team Size : + 2
Responsabilities : Created the first-person character movements, animation and physics. Created UI and UX design. Enemies AI using Unity’s Nav Mesh Agent. Enemies animations and weapon system. Created a Rust like building system.
MOLE ROYAL (2024)
Release : 29-03-2024
Studio : Hungry Cats Games
Team Size : + 2
Responsabilities : Programming the Networking using Unity’s Netcode,lobbies and relay services. Gameplay QTE, EXP, CARDS SYSTEM. Designed the UX and UI using photoshop and created 3D models using Maya.
XDEFIANT (2024)
Release : 29-03-2024
Studio : Hungry Cats Games
Team Size : + 2
Responsabilities : Programming the Networking using Unity’s Netcode,lobbies and relay services. Gameplay QTE, EXP, CARDS SYSTEM. Designed the UX and UI using photoshop and created 3D models using Maya.
QUANTUM (2024)
Release : 29-03-2024
Studio : Hungry Cats Games
Team Size : + 2
Responsabilities : Programming the Networking using Unity’s Netcode,lobbies and relay services. Gameplay QTE, EXP, CARDS SYSTEM. Designed the UX and UI using photoshop and created 3D models using Maya.
ATOMIC MAYHEM (2023)
Release : In development
Studio : Hungry Cats Games
Team Size : + 5
Responsabilities : Gameplay programming basic movements and cards drawing system. Created the UI and UX design using Photoshop and integrated it using c#. Created levels and 3D models.
HUNGRY POULTRY (2022)
Release : In development
Studio : Hungry Cats Games
Team Size : + 2
Responsabilities : Created the first-person character movements, animation and physics. Created UI and UX design. Enemies AI using Unity’s Nav Mesh Agent. Enemies animations and weapon system. Created a Rust like building system.
“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process.
Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “
LD.LEAROSEGAGNON@GMAIL.COM
QUEBEC, CANADA