Mole Royal Overview

Mole Royal on Steam
Gameplay Mechanics
“Mole Royal” is a fully operational multiplayer game that enables players to participate in lobbies with a maximum of four players. The core gameplay mechanics revolve around precision pointing and clicking, combined with quick-time event challenges that require players to strategize, earn points, and outlast their opponents.
Project’s overview
For this project, I utilized the Unity Network System in conjunction with the Unity Lobbies and Relay system to ensure seamless functionality of my multiplayer game lobbies.
Programming in c#
“I initially started with the solo game mode and then moved on to implementing the lobby and relay services to enable multiplayer functionality. Next, I designed additional architecture and refactored my Solo Game mode code to enhance its appeal for the Multiplayer Game Mode.
I created interactions between players, giving each enemy unique identities, and implemented a live leaderboard and chat log to track each player’s actions. Finally, I developed the “End Game” screen, which displays the player’s earned experience and tier within the game.”
Game Design
I designed a diverse array of maps, enriching the gameplay with a range of unique environments.
I also created an extensive selection of potions, enhancing player interaction by providing a fun and immersive way for players to engage with one another.
I crafted the game’s audio using FL Studio, ensuring a captivating auditory experience for players.
About Netcode for GameObjects | Unity Multiplayer Networking
Git
Get In Touch
“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process. Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “
Gmail : ld.learosegagnon@gmail.com