atomic mayhem
STUDIO : HUNGRY CATS GAMES
RELEASE : IN DEVELOPMENT
PATFORM : PC
TEAM SIZE : + 5
ENGINE : UNITY ENGINE
ABOUT ATOMIC MAYHEM
ATOMIC MAYHEM IS AN ENGAGING TOP-DOWN ROGUE-LITE DECK BUILDER FEATURING DYNAMIC ENVIRONMENTAL PROCEDURAL GENERATION. IMMERSE YOURSELF IN A METICULOUSLY CRAFTED GAMEPLAY EXPERIENCE THAT EMPHASIZES STRATEGIC DECISION-MAKING.
DESIGNING A ROGUE-LITE DECK BUILDER GAME
RESEARCH AND DOCUMENTATION
CORE PROGRAMMING IN C#
BUILDING THE GAME
POLISH AND PLAYTEST
CORE INFORMATION
RESPONSABILITIES
RESEARCH
Atomic Mayhem began as a project during the ETS Montreal Game Jam and evolved into a compelling rogue-lite deck builder. We then searched for reference titles such as Dead Cells and Vampire Survivor.
CORE
During the development of Atomic Mayhem, I spearheaded the creation of core game features including Atom movements, spawning mechanics, abilities, and levels.
CREATING A FUN EXPERIENCE
During my time with the team, I learned to code collaboratively, emphasizing reusable and easily readable code. This approach streamlined the development of systems and features, ultimately resulting in a superior product.
POLISH AND FINAL PRODUCT
The team had playtests every Friday to identify areas needing more polish, even though the game hasn’t been released yet. So far, we’ve created an enjoyable experience.
“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process.
Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “
LD.LEAROSEGAGNON@GMAIL.COM
QUEBEC, CANADA




























