TPS : Forgefront
STUDIO : CAMPUS ADN
RELEASE : NONE
PATFORM : PC
TEAM SIZE : + 5
ENGINE : UNREAL ENGINE
ABOUT FORGEFRONT
Forgefront is a multiplayer map inspired by the Call of Duty series, specifically designed for a 4 versus 4 domination GAMEmode. Set in a construction zone, the map features both indoor and outdoor battle areas.
LEVEL DESIGN PROCESS
DOCUMENTATION
METRICS & LEVEL DESIGN KIT
GAMEPLAY DESIGN & ITERATIONS
FEEDBACK & PLAYTESTS
CORE INFORMATION
RESPONSABILITIES
RESEARCH
When conducting research, I typically watch gameplay videos or play the game myself, if possible. Afterward, I create a Miro board to organize and analyze the information.
METRICS AND DOCUMENTATION
Before beginning my design process, I establish the metrics for my level in a LDK and create a first 2D layout. This step is crucial for achieving the right game feel.
CREATING A FUN EXPERIENCE
Throughout this project, I focused on ensuring that my level design metrics with IWALS were engaging, incorporating elements such as climbing to strategic spots, crouching, and vaulting.
FEEDBACK & ITERATIONS
Another key responsibility of mine was gathering feedback from peers and instructors to ensure that my level met industry standards. If necessary, I iterated on the design based on their input.
“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process.
Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “
LD.LEAROSEGAGNON@GMAIL.COM
QUEBEC, CANADA