Skip to content

Mole Royal

Mole Royal Overview

Gameplay Mechanics


“Mole Royal” is a fully operational multiplayer game that enables players to participate in lobbies with a maximum of four players. The core gameplay mechanics revolve around precision pointing and clicking, combined with quick-time event challenges that require players to strategize, earn points, and outlast their opponents.

Project’s overview

For this project, I utilized the Unity Network System in conjunction with the Unity Lobbies and Relay system to ensure seamless functionality of my multiplayer game lobbies.

Programming in c#

“I initially started with the solo game mode and then moved on to implementing the lobby and relay services to enable multiplayer functionality. Next, I designed additional architecture and refactored my Solo Game mode code to enhance its appeal for the Multiplayer Game Mode.

I created interactions between players, giving each enemy unique identities, and implemented a live leaderboard and chat log to track each player’s actions. Finally, I developed the “End Game” screen, which displays the player’s earned experience and tier within the game.”

Game Design

I designed a diverse array of maps, enriching the gameplay with a range of unique environments.

I also created an extensive selection of potions, enhancing player interaction by providing a fun and immersive way for players to engage with one another.
I crafted the game’s audio using FL Studio, ensuring a captivating auditory experience for players.

Get In Touch

“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process. Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “

Gmail : ld.learosegagnon@gmail.com