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protocole hedera

PROGRAMMER
STUDENT

STUDIO : CAMPUS ADN
RELEASE : NONE
PATFORM : PC
TEAM SIZE : + 5
ENGINE : UNREAL ENGINE

PROTOCOLE HEDERA – TRAILER

ABOUT PROTOCOLE HEDERA

GRUMPY 3D IS A SINGLE PLAYER PLATFORMER MADE IN THE UNREAL ENGINE FOR A END OF SEMESTER PROJECT AT LE CAMPUS ADN. THE WORLD OF GRUMPY 3D IS BASED ON THE MARIO IP FROM NINTENDO WITH A SLIGHT TOUCH OF THE TOYS STORY UNIVERSE.

PROGRAMMING PROCESS

RESEARCH AND DOCUMENTATION

METRICS AND LEVEL DESIGN KIT

BUILDING THE LEVEL

POLISH AND PLAYTEST

CORE INFORMATION

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By default, this panel is concealed and appears when the user clicks on the section title. Input relevant information about its title using paragraphs or bullet points. Accordions can enhance the user experience when utilized effectively. They allow users to choose what they want to read and disregard the rest. Accordions are often utilized for frequently asked questions (FAQs).

By default, this panel is concealed and appears when the user clicks on the section title. Input relevant information about its title using paragraphs or bullet points. Accordions can enhance the user experience when utilized effectively. They allow users to choose what they want to read and disregard the rest. Accordions are often utilized for frequently asked questions (FAQs).

By default, this panel is concealed and appears when the user clicks on the section title. Input relevant information about its title using paragraphs or bullet points. Accordions can enhance the user experience when utilized effectively. They allow users to choose what they want to read and disregard the rest. Accordions are often utilized for frequently asked questions (FAQs).

RESPONSABILITIES

RESEARCH

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METRICS AND DOCUMENTATION

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CREATING A FUN EXPERIENCE

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POLISH AND FINAL PRODUCT

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“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process.
Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “

LD.LEAROSEGAGNON@GMAIL.COM

QUEBEC, CANADA

What is it? You embody Hedera, a young test subject imprisoned in an inhumane experiment… Escape, free your comrades, use logic, draw on your empathy, control your emotions, and above all, use your psychic powers in this completely crazy action game!


My Role

I assumed a pivotal responsibility in shaping the programming structure for sound design scripting within our projects. As a developer, I played a key role in crafting a robust and efficient C# programming framework tailored to the unique needs of our sound designers.

  • Created comprehensive UML diagrams to visually represent the architecture of the sound design scripting part.
  • Developed class diagrams to define key entities such as SoundManager, SoundEffect, and AudioManager, outlining their relationships and interactions.
  • Illustrated sequence diagrams to showcase the flow of operations during specific sound-related processes.
  • Translated UML diagrams and flowcharts into a well-organized C# code structure.
  • Defined namespaces for sound-related functionalities to ensure a modular and maintainable codebase.
  • Implemented classes and methods for loading, playing, and managing sounds, emphasizing modularity and code reusability.

From UML and Flowcharts to C# Class Manager

Get In Touch

“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process. Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “

Gmail : ld.learosegagnon@gmail.com