GRUMPY 3D
STUDIO : CAMPUS ADN
RELEASE : NONE
PATFORM : PC
TEAM SIZE : + 5
ENGINE : UNREAL ENGINE
ABOUT GRUMPY 3D
GRUMPY 3D IS A SINGLE PLAYER PLATFORMER MADE IN THE UNREAL ENGINE FOR A END OF SEMESTER PROJECT AT LE CAMPUS ADN. THE WORLD OF GRUMPY 3D IS BASED ON THE MARIO IP FROM NINTENDO WITH A SLIGHT TOUCH OF THE TOYS STORY UNIVERSE.
LEVEL DESIGN PROCESS
DOCUMENTATION
METRICS & LEVEL DESIGN KIT
GAMEPLAY DESIGN & ITERATIONS
FEEDBACK & PLAYTESTS
CORE INFORMATION
RESPONSABILITIES
RESEARCH
When conducting research, I typically watch gameplay videos or play the game myself, if possible. Afterward, I create a Miro board to organize and analyze the information.
METRICS AND DOCUMENTATION
Before beginning my design process, I establish the metrics for my level and create a first 2D layout. This step is crucial for achieving the desired game feel.
CREATING A FUN EXPERIENCE
Once the metrics are established, the objective is to craft an immersive environment that enhances gameplay and provides players with a memorable experience.
FEEDBACK AND ITERATION
Finally, comes playtesting.
Having my map tested by my peers is a crucial step in collecting feedback and refining the level.
“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process.
Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “
LD.LEAROSEGAGNON@GMAIL.COM
QUEBEC, CANADA