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Commercial Games

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Game Jams

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Multiplayer
Games

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Large-scale productions

JUNIOR LEVEL DESIGNER

MY NAME IS LÉA-ROSE
GAGNON,
LEVEL DESIGNER.

As a Level Designer who recently graduated from the Campus ADN in Level Design, i am dedicated to crafting immersive environments and compelling gameplay experiences.

I tailor designs with a player-centric approach, ensuring they resonate deeply with the audience. With a solid foundation in C# and blueprints, I bring technical expertise to my design process.

Interested by my work ?

Commercial

MADE BY AWSOME TEAMS


HUNGRY CATS GAMES

MULTIPLAYER GAME
UNITY’S NETCODE SYSTEM, RELAY AND LOBBIES
COMMERCIAL

CAMPUS ADN

SINGLE PLAYER GAME
VISCERAL PLATFORMER
COMMERCIAL

CAMPUS ADN

SINGLE PLAYER GAME
CREATED CODE ARCHITECTURE WITHIN
COMMERCIAL

HUNGRY CATS GAMES

SINGLE PLAYER GAME
ROGUE LITE DECK BUILDER
AWARD WINING GAME

THE DIVISION SUPPLY DROP

Essential Blocks Slider Subtitle

MULTIPLAYER MAP

XDEFIANT MULTIPLAYER MAP

FORGEFRONT

MULTIPLAYER MAP

Slider 5

THIRD-PERSON PLATFORMER

Slider 2

MULTIPLAYER EXTRACTION MAP

My

FROM STUDENT GAMES TO INDIE GAMES !

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UE5 TECHNICAL DESIGN & 3C

LEARN MORE ABOUT MY TECHNICAL DESIGN PROJECTS AND 3C DESIGNS IN THE UNREAL ENGINE 5

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UE5 LEVEL DESIGN

LEARN MORE ABOUT MY LEVEL DESIGN PROJECT IN THE UNREAL ENGINE 5

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UNITY GAMEPLAY PROGRAMMING

LEARN MORE ABOUT MY PROGRAMMING PROJECTS IN THE UNITY ENGINE

PIXELS & PEOPLE


Personnality

Green personnality 🟩
▸Critical-thinking
▸Logically driven
▸Analytical
▸Efficient
▸Introverted



Work Ethic

Purple personnality 🟪
▸Open-mindness, emotionally driven
▸Strategic objectives
▸Seeking harmony in groups
▸Player-Centric Design Approach





TECHNICAL SKILLS


Hard Skills

▸Networking (Unity Netcode)
▸Version Control (GIT & Perforce)
▸Documentation (LDD,RLD,GDD)
▸Game Prototyping
▸Unity c# & Unreal Engine Visual Scripting
▸Unity’s Nav Mesh System ( A.I )



Engines

▸Unreal Engine 4 / 5
▸Unity C# (URP & HDRP)
▸Game Maker Studio (GML)
▸Maya, Blender
▸Photoshop, Illustrator, AE







PIXELS & PEOPLE

Green personnality 🟩
▸Critical-thinking
▸Logically driven
▸Analytical
▸Efficient
▸Introverted

Purple personnality 🟪
▸Open-mindness, emotionally driven
▸Strategic objectives
▸Seeking harmony in groups
▸Player-Centric Design Approach

▸Networking (Unity Netcode)
▸Version Control (GIT & Perforce)
▸Documentation (LDD,RLD,GDD)
▸Game Prototyping
▸Unity c# & Unreal Engine Visual Scripting
▸Unity’s Nav Mesh System ( A.I )

▸Unreal Engine 4 / 5
▸Unity C# (URP & HDRP)
▸Game Maker Studio (GML)

Interested in knowing more about my profile and experience ?

EQUINOXE

Release : Undefined
Studio : Campus ADN
Team Size : + 20
Responsabilities : Documentation, LDD,RLD,GDD. Collaboration between different teams.
Creation of two unique level.

LINKS

MOLE ROYAL

Release : 24-03-2024
Studio : Hungry Cats Games
Team Size : + 4
Responsabilities : Created the code for the Multiplayer using Unity’s Netcode, Relay and Lobbies services. Designed the UI and UX in Unity and Photoshop.
LINKS

RAINBOW SIX EXTRACTION

Release : No Release
Studio : Campus ADN
Team Size : + 3
Responsabilities : Documentation, LDD,RLD,GDD. Research and moodboards. Defining metrics and creating Level Design kits. Assuring consistency between everyone.
LINKS

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Commercial Games

+0

Commercial Games

+0

Commercial Games

+0

Commercial Games

LEVEL DESIGNER SPECIALIZED IN TECHNICAL DESIGN

MY NAME IS LÉA-ROSE
GAGNON,
LEVEL DESIGNER.

As a Level Designer who recently graduated from the Campus ADN in Level Design, i am dedicated to crafting immersive environments and compelling gameplay experiences.

My background in Gameplay Programming gives me a unique perspective, allowing me to approach level design with a fun and dynamic vision. With a solid foundation in C# and blueprints, I bring technical expertise to my design process.

Are you interested in my work ?

“With a fair understanding of the development pipelines in Unity and Unreal Engine. My practical experience showcases a keen understanding of the game development process.
Additionally, I have successfully navigated projects using engines like GameMaker, demonstrating versatility and fearlessness in embracing new challenges. “

LD.LEAROSEGAGNON@GMAIL.COM

QUEBEC, CANADA